War of Bets
War of Bets is a card game involving two sides - Player and Dealer. It uses a standard playing card deck. The higher card wins.
The game is played between two sides – the Player and the Dealer. The dealer deals one card face-up to each side in every draw of the game. The goal of the game is to get a higher card according to the ranking (Aces counts as highest cards only and deuces counts as lowest).
The game is played between two sides – the Player and the Dealer. The dealer deals one card face-up to each side in every draw of the game. Cards are dealt one at a time and the Player always receives the first card. The goal of the game is to get a higher card according to the ranking (Aces counts as highest cards only and deuces counts as lowest). A War (Tie) occurs if the Player and the Dealer have the same value cards. In this situation War (Tie) outcome wins, both Dealer and Player loses.
First round bets can be placed even before the cards are dealt. Punters can bet on one or more available outcomes. Second round bets can be placed after the Player receives the first card and odds are updated. Bets made in the previous betting round have no influence on further bets therefore punters can place bets on the same or different outcomes more than once.
In the event of a War (Tie) punters who placed bets on this outcome are paid their winnings. Bets placed on the Player and (or) the Dealer are lost.
1.1. Betting round – time allocated for accepting player’s bets.
1.2. Odds – numerical expression determined on the basis of mathematical probability of an outcome, which is multiplied by the amount of the player’s stake to calculate the winnings.
1.3. Value – place of the card in the series of the same suit (e.g. Deuce, Jack, Ace), where the deuce has the lowest and the ace has the highest value.
1.4. Suit – one of the four types of cards (Hearts, Diamonds, Spades, Clubs).
1.5. Deck – a set of 52 (fifty-two) cards consisting of thirteen cards from each of the four suits (Deuce, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace).
1.6. Shoe – gaming device where six decks of cards are placed before beginning of the game.
1.7. Draw – one dealing of cards which begins with the first betting round and ends when the dealer announces the outcome of the dealing, collects all used cards face-up on the table and puts them into the box for used cards.
1.8. Betting outcome – possible interpretation of the outcome of one draw expressed in odds which may change in the course of the draw depending on the change of the mathematical probability of the outcome.
1.9. Betting options – a list of all betting outcomes available to the player.
1.10. Player – one of the parties of the game that is marked in a picture and to whom the dealer deals the cards.
1.11. Dealer – one of the parties of the game that is marked in a picture and to whom the dealer deals the cards.
1.12. War – outcome of a draw, when after a deal of cards for the Player and the Dealer, both have cards that have the same value.
1.13. Face card – Jack, Queen or King of any suit.
2.1. The game involves two sides – the Player and the Dealer. The dealer of the game deals one card face-up to each side in every draw.
2.2.1. Cards are dealt to sides by one card in turn until both sides have one card face-up.
2.2.2. The Player always receives the first card.
2.2.3. When both sides have one card each face-up, the situation is assessed and in accordance with the fixed rules it is determined if draw was won by one of the sides – the Player or the Dealer, or if it ended in War.
2.3. The goal of the game is to receive a card that has a higher value than of opposing side’s card.
2.3.1. The winning side is the one that has a card of a higher value after each side have one card face-up.
2.3.2. If after a deal of cards for the Player and the Dealer, both have cards that have the same value, then draw finishes in War outcome.
3.1. The first betting round. Bets can be placed even before the cards are dealt, during the first betting round. Punters can bet on one or more available outcomes.
3.2. The second betting round. After the first betting round the Player receives the first card and new odds for the betting outcomes are displayed on the screen and the second betting round begins. Bets made in the first betting round have no influence on bets of the second betting round, therefore punters can place bets on the same or different outcomes more than once.
3.3. End of the game, result announcement. After the second betting round Dealer gets card face-up, outcome of the draw is determined and new draw begins.
3.4. The change of cards:
3.4.1. When less than 40 cards remain in the shoe the dealer announces that the shoe will be changed after a draw.
3.4.2. The dealer places all the used and unused cards to the box of used cards. Empty shoe is replaced with a full and ready to use shoe with shuffled cards. The full box of used cards is emptied and placed back on the table. This change is made real-time when punters and audience can see it.
3.5. The shuffle of cards. When the shoes are changed, the second dealer comes and shuffles the cards while everyone sees it and prepares the cards for dealing.
4. Betting limits:
4.1. Maximum and minimum betting limits are determined by the gambling company.
5. Special cases:
5.1. Cancelled draws. War-of-Bets game draws may be cancelled if:
5.1.1. The scanner cannot scan the card or its readings do not match the card on the table;
5.1.2. A card or cards appear in a wrong place or gets mixed;
5.1.3. Technical problems occur (internet connection problems, technical failures in the studio or dealer’s mistakes).
188.8.131.52. Dealer’s mistakes that can cause the draw to be cancelled:
184.108.40.206.1. The dealing sequence is altered (see 2.2);
220.127.116.11.2. A card or cards are marked or damaged;
18.104.22.168.3. A card or cards fall off the table or cannot be seen on a screen due to the dealer’s fault;
22.214.171.124.4. A card or cards in the deck are turned face-up and picture/number is visible due to incorrect shuffling;
126.96.36.199.5. The dealer forgets to use the cutting card;
188.8.131.52.6. The dealer incorrectly scans a card or cards and readings of the scanner do not match the cards on the table.
5.1.4. If the draw is cancelled, all bets are void and stakes are returned to the players (odds are equalized to one).
5.2. Card’s burning. Cards can be burned during the game if:
5.2.1. The dealer takes the card out of the shoe and shows it face-up when the betting round is not finished;
5.2.2. A card cannot be scanned or read by the program due to technical reasons.
5.3. Card’s burning procedure:
5.3.1. The dealer shows the card face-up to all players;
5.3.2. The dealer announces that the specified card will be burned;
5.3.3. The dealer places the card into the box of used cards;
5.3.4. The dealer takes a new card from the shoe and puts it in the place of the burned card without cancelling the draw.
6. Game organization procedure:
6.1. Games run 24/7 with maintenance breaks on demand, however, everything else including dealer and card changes are shown live for everyone.
7. Equipment used in the game:
7.1. Six standard 52 (fifty-two) card decks. Each card has a unique bar code which is scanned by an integrated table scanner during the deal of cards.
7.2. Integrated table scanner which is used to scan the bar codes of the cards.
7.3. Cutting card which is used to cover the bottom card of the deck.
7.4. Shoe with shuffled cards from which the dealer deals the cards.
7.5. Table with two printed boxes on the layout for the Players and the Dealers cards.
7.6. Box of used cards where the dealer places used cards after each draw.
8. Additional information:
8.1. These Rules & Regulations are published in a number of languages for information purposes and ease of access by players. It is only the English version that is the legal basis of the relationship between Player and the Operator and in case of any discrepancy between a non-English version and the English version of these Rules & Regulations, the English version shall prevail.
|Player's card will be a face card (J, Q, K)||4.12|
|Dealer's card will be a face card (J, Q, K)||4.12|
|Player's card will be a pip card (A, 2, 3, 4, 5, 6, 7, 8, 9, 10)||1.23|
|Dealer's card will be a pip card (A, 2, 3, 4, 5, 6, 7, 8, 9, 10)||1.23|
|Player's card will be red||1.90|
|Dealer's card will be red||1.90|
|Player's card will be black||1.90|
|Dealer's card will be black||1.90|